![]() ![]() It started off as five types of droppable runes with seven ranks each. The system has gone through just as many changes as the skill system. They will help add diversity to character builds with changes to the skills' mechanics. Runes are used to augment characters' skills. On higher difficulties, skills will have a longer cool down for swapping.Players can swap out any of their skills with a 5 second cool down (in Normal) on that skill unless in a town (no cool down).By selecting "Elective Mode" under options, players may opt out of the controlled skill allotments and choose which ever skills they have available for any key.Primary and secondary attack as well as 4 unique to each class. The 6 skill choices are broken up into 6 categories.Left and Right mouse click with 1-4 hotkeys. A player may chose up to 6 six skills to use at a given time.There are no skill points used in the game.All skills become available by level 30.Every skill becomes available to the player as they level their character.This would change again to the current system that will be used in release. This, however, would change again to a more open system where certain skills would just become available to dump skill points into. Starting off similar to the tree system in Diablo II, the first change came with no pre-requisites and tiers of skills. The skill system has changed throughout the entire development of the game. ![]()
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